Using Technology to Enhance Elementary Education

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Using Technology to Enhance Elementary Education

Introduction Even though too much technology will cause the child not to think outside the box but look for other technology to bail out the child's thought process, technology does allow the child to learn quicker. Because technology allows the teacher to develop lessons at the child’s pace and learning level and Visual and interactive technology allows the child to learn and correct their errors without feeling hurt or discouraged. Children need real-life experiences with real people to benefit from available technologies. Technologies used to enhance curriculum and experiences for children benefit young children the greatest are those that are interactive and allow the child to develop their curiosity, problem solving and independent thinking skills. Technology increasingly finds its way into mainstream culture, the types and uses of technology in early childhood programs have also expanded dramatically to include computers, tablets, e-books, mobile devices, handheld gaming devices, digital cameras and video camcorders, electronic toys, multimedia players for music and v...  

Introduction
Even though too much technology will cause the child not to think outside the box but look for other technology to bail out the child’s thought process, technology does allow the child to learn quicker. Because technology allows the teacher to develop lessons at the child’s pace and learning level and Visual and interactive technology allows the child to learn and correct their errors without feeling hurt or discouraged. Children need real-life experiences with real people to benefit from available technologies. Technologies used to enhance curriculum and experiences for children benefit young children the greatest are those that are interactive and allow the child to develop their curiosity, problem solving and independent thinking skills.
Technology increasingly finds its way into mainstream culture, the types and uses of technology in early childhood programs have also expanded dramatically to include computers, tablets, e-books, mobile devices, handheld gaming devices, digital cameras and video camcorders, electronic toys, multimedia players for music and v…

 


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